Combo Climber
Stack it. Don't miss.
One tap drops the block. Land it flush and the tower climbs. Land it short and the overhang shears off, and the next block is narrower for it. The sweep never stops speeding up.
The combo is the whole game
A perfect placement hands width back, so a streak repairs your tower instead of merely not damaging it — but the window that counts as perfect narrows with every point of combo you're holding. Each one in a row plays a semitone higher, so you hear a streak before you read it.
Then spend it
- 10 upgrades — start wider, sweep slower, flatten the climb, get paid more.
- 48 skins, every one earned rather than bought. The best-looking ones cost the most doing.
- Prestige for a permanent raise. It never touches your skins or your records.
Tap, click, or any key. There is only the one button.
| Updated | 5 days ago |
| Published | 6 days ago |
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | Dingus |
| Made with | Godot |
| Tags | 2D, Arcade, Indie, No AI, Pixel Art |
| Content | No generative AI was used |

Comments
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Please work on zonked and add the killer chicken with a gun
This is genuinely the best tower stack game I have ever played. The instrumental sound effects and accelerating tempo of the game makes me feel like I'm making some sort of freeform EDM as I rack up juicy combos. The feeling of nailing several perfects in a row is intoxicating, and I never expected to see roguelite mechanics in a tower stacker, but it works really well, and that's coming from someone who doesn't even like roguelites that much.
The bouncy effects are great, and number unquestionably go up. This game scratches that Balatro itch, and I do not use that comparison lightly. Incredible work.
P. S. My current best is 648, which I believe makes me the champ. I was happy to get 42, and then I realized there were upgrades. Oops
Thanks!!! I appreciate the kind words :D